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A lot of feedback I've had is that the game is too hard. Well, to prove it can be done here is me clearing the game.

Like the premise of making the draw distance close on the player ship, only particular issue I had were that the player is close in colors to the backgrounds, so I was using the view cone to estimate my position mostly. Aside from that I had a good time and I think there's plenty of room to expand on the concept if you add in more of the conventions/QoL that exist in shmups with/against the concept. Nice work.